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Atomic heart gameplay trailer translated
Atomic heart gameplay trailer translated













atomic heart gameplay trailer translated

If it's the English voice acting that sucks I can still switch to my native language and hope for the better. As for AH, I can't tell since it's still downloading. Nowadays some characters will simply never end talking, still adding a sentence after you thought they already got across their point, while being edger to move on with the gameplay.Īnyways, many games still have great dialogues. Any unnecessary word would prompt another text box and unnecessary button pushes for little gain, both mechanically and narratively. When text boxes back then could only show one or three sentences tops, you're writing had to be concise and narrative-serving to the word.

atomic heart gameplay trailer translated

I agree, though, that limitations often sparks imagination both for the artist and recipient. But I think with the 'democratization' and capitalization of gaming, making it available for the broadest audience possible and goes where the money flows, and the move to more cinematic-interactive experiences, the move to spoken dialogue is inevitable. Having a ok time so far, but i'm not really nonstop binging this game like I usually do with these, which is saying a lot.Ĭlick to expand.I like it but, as an avid reader, I see where you're coming from. The main character is so incredibly dislikable it's almost impressive. (It even hinted at being one in the boat ride intro).Īpart from that, Voice acting and writing is cringy AF. I expected it to be a bit more of a 0451 game than it actually is. Structurally it's Bioshock Infinite all over again, which is a shame. It's hard to make these games, I'm aware, but it falls pretty flat as a immersive sim. It just functions as a static elevator, when it could've been so much more or player driven. It has some fun idea but non of these original concepts are interesting or interactve. No real planning and thinking over ways to approach situations. The furthest it goes in this area is the alarm system but it's pretty inconsequential on a persistency basis. No real reactive or deigetic systems in place. It hinted at being a immersive sim, but it's far from it.















Atomic heart gameplay trailer translated